A downloadable tool for Windows

Buy Now$14.50 USD or more

Avoyd Voxel Editor and Renderer enables you to create and path trace voxel models. It supports extremely large scenes.

With Avoyd you can import and edit large voxel worlds, display them in their entirety, explore, render, and export to mesh to use in games.

Visit our website www.avoyd.com

Features

  • Large voxel scenes up to 256k voxels a side
  • CPU and GPU path traced rendering
  • Import VOX, Minecraft maps, heightmaps and more
  • Export to VOX and OBJ with physically-based materials parameters
  • Render

    • High quality CPU and GPU Path Tracing. (* GPU in full version only *)
    • Post Processing:
      • OIDN Denoising.
      • AgX Tonemapping. (* Full version only *)
      • Bloom. (* Full version only *)
    • High Dynamic Range with .HDR and OpenEXR .EXR, .JPG and .PNG output. (* HDR and EXR in full version only *)
    • Custom image size and aspect ratio up to 16k x 16k pixels.
    • Depth of field.
    • Atmospheric Shadows.
  • Import

    • .VOX from voxel editors like MagicaVoxel.
    • .MCA maps and .NBT schematics made with Minecraft or WorldPainter.
      • Customisable blocks colour and properties.
      • Biomes with support for Data and Resource Packs. (* Full version only *)
    • .JPG .PNG .TGA heightmaps, images and colour palettes.
    • Raw 3D Binary Arrays.
  • Export

    • .VOX for voxel editors like MagicaVoxel, Goxel, Qubicle, voxel game engines like RPG in a Box, IOLITE, games like Teardown, Idu.
    • .OBJ mesh, .MTL materials and .PNG textures for 3D modelling tools like Blender, and game engines like Unreal, Godot and Unity.
    • .HDR and .EXR for image editors like GIMP or Darktable, .JPG and .PNG.  (* HDR and EXR in full version only *)
  • Cameras

    • First person camera for exploration
    • Arcball camera
    • Orthographic projection with Isometric presets
    • Saved cameras for quick navigation
  • Edit Tool

    • Add / Remove individual voxels or shapes (sphere, box etc.), paint etc.
    • Edit or protect part of a model with Material Masks.
    • Reference grids, constraints and symmetry planes
    • Randomise size and materials
    • Cut / Copy / Paste voxels and entire worlds
    • Undo / Redo
  • Materials

    • Up to 65 536 materials
    • Physically based properties: diffuse, metallic, emissive, and transparency with refraction, absorption and scattering
    • Presets: metals, glass (coloured, smooth and rough), water, ice, cloud, smoke, fire etc.
    • Create custom Materials
  • Light and Atmosphere

    • Physically based parameters
    • Presets: neutral, dawn, day, dusk, night, deep space, haze, fog etc.
    • Procedural generation
  • Misc

    • Merge any number of Minecraft .MCA and .NBT assets.
    • Merge and Hollow .VOX assets. (* Full version only *)
    • Repair some .VOX files using import/export. (* Full version only *)
  • Documentation

  • Voxel Models

  • Game Prototype

    • Six degrees of freedom movement (zero gravity) game prototype with editable terrain.
    • Two game modes: Wander for peaceful flythroughs, and Skirmish for playing against opponent AI, single and LAN coop multiplayer.
    • In-game worlds and atmosphere/lighting either procedurally generated or built with the Voxel Editor.

Background

The voxel editing tool emerged from our work on our game Avoyd. The tool and the game prototype are bundled together in the same executable. Avoyd is developed and published by our company enkisoftware.

Images Credits


Conditions

Try the free Demo with the following conditions:

  • Personal non-commercial use.
  • Credits appreciated but not required ("Created with Avoyd", "Rendered with Avoyd").
  • Features exclusive to Avoyd Full are not included.

Buying Avoyd gives you:

  • Download Avoyd Full and Beta
  • Full Features
  • Free Updates
  • Commercial Use

Please read the Avoyd Licence Agreement and refund Policy and try the free Demo before purchase. System Requirements.

After purchase, request your Licence Key from the Itch.io purchase page, then activate it on enkisoftware to download Avoyd.


Purchase

Buy Now$14.50 USD or more

In order to download this tool you must purchase it at or above the minimum price of $14.50 USD. You will get access to the following files:

Avoyd v0.24 - Full - official release
External
Avoyd v0.25 - Beta - early access
External

Download demo

Download
Avoyd v0.24 - Demo 10 MB

Development log

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Comments

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Where's the Avoyd settings folder?

(3 edits)

Avoyd stores all the data in your documents directory under the folder ‘Avoyd’ (for example ‘C:\Users\<username>\Documents\Avoyd’)

Hello there! I am interested in this software. I like the idea of being able to build my vozel base world without having to constantly worry about limited building space. I've noticed that there are a lot of lighting capabilities which adds much needed flair to whatever world I build. Quick question, since the models can be exported, is there a way to also export the lighting along with the model in software like Blender for example? Forgive me if it's a silly question, I just wanted to know the smaller details so I know what how to work accordingly. Thank you for your contribution and can't wait to try this!

Hi!

There are three sources of lighting in Avoyd:

  • Emissive voxels.
  • The sun (a directional light).
  • Scattered light from the atmosphere.

Avoyd currently exports the emissive voxels and their material properties. So these will contribute light to the scene if the tool or game engine renderer supports this.

Avoyd doesn’t export the sunlight nor the atmosphere properties. You will need to set them up in the tool or game engine you load the models into.

I hope this helps!

Yes this helps out in fact. I usually used Magicavoxel but that couldn't export emissions (even though it looked amazing). I wanted to know the things to look out for in case I tried to export. 

Quick question, if I wanted to import a texture onto a voxel (or turn a small png texture into a block to build with) is that possible as well?

You’re right, MagicaVoxel doesn’t export the metallic, transparent nor emissive materials properties. I’ve listed the main differences between MagicaVoxel and Avoyd in our FAQ if you’re interested. Did you know you could try the free Avoyd demo to export your models to obj? It works the same as the full (paid) version.

Quick question, if I wanted to import a texture onto a voxel (or turn a small png texture into a block to build with) is that possible as well?

Do you mean having textures on blocks like in Minecraft? That’s not possible currently: textured voxels are not supported in Avoyd (nor MagicaVoxel). You can import images into Avoyd but each pixel becomes a single voxel with a uniform colour. Note that you can create the same effect as a texture by using many voxels.

(1 edit)

Thank you for replying. It's a done deal, I purchased Avoyd already about two days ago after seeing the tutorials as well as the fact that there is all the room I could work with for my needs. The fact that it can import worldpainter maps (height maps), Magicavoxel models, and such while enabling the emissions is a big plus in my book. As for the texture imported as voxels, that's also okay because textures being converted into voxels is pretty much what I was asking about, sorry for not clarifying earlier. (I used to use the "overlap" feature in magicavoxel to "paste" voxelated textures onto models. It really helped save time. This is why I was curious about whether Avoyd allowed texture conversions.) I appreciate the hard work you've put into this and thank you for answering my questions. From one indie to another, my warmest regards.

(1 edit)

Thank you for buying Avoyd and for your appreciation.

I forgot to say earlier that if you want to import an image as a flat texture, you can use File > Import > Image Heightmap and set the maximum height to 1. Avoyd doesn’t have the overlap feature of MV.

All the best with your game development projects.