Avoyd
A downloadable tool for Windows
Avoyd Voxel Editor & Game
Create and import large voxel worlds, display them in their entirety, explore, edit, render, export to mesh, and use them to make custom worlds to play in.
Visit our website www.avoyd.com
Features
- Extremely long view distance
- World size up to 262 144 voxels in any direction
- Import Minecraft worlds
- Create, explore and render voxel art
Cameras
- First person camera for exploration
- Arcball camera
- Orthographic projection with isometric presets
- Saved cameras for quick navigation
Edit Tool
- Add/remove individual voxels or shapes (sphere, box etc.), paint etc.
- Masks protect parts of a model
- Reference grids, constraints and symmetry planes
- Randomise size and materials
- Cut/Copy/Paste voxels and entire worlds
- Undo/redo
- Add/remove individual voxels or shapes (sphere, box etc.), paint etc.
Materials
- Up to 65 536 materials
- Physically based properties: diffuse, metallic, emissive, and transparency with refraction, absorption and scattering
- Presets: metals, glass (coloured, smooth and rough), water, ice, cloud, smoke, fire etc.
- Create custom Materials
Light and Atmosphere
- Physically based parameters
- Presets: neutral, dawn, day, dusk, night, deep space, haze, fog etc.
- Procedural generation
Render
- High quality CPU and GPU path tracing with OIDN denoising
- High Dynamic Range .hdr and OpenEXR .exr, .jpg and .png output
- Custom image size and aspect ratio up to 16k x 16k pixels
- Depth of field
Import
- .vox from voxel editors like MagicaVoxel.
- .mca maps and .nbt schematics made with Minecraft, WorldPainter.
- .jpg .png .tga as heightmaps and materials (colour palettes).
- Raw 3D Binary Arrays.
Export
- .vox for voxel editors like MagicaVoxel, Qubicle, voxel game engines like RPG in a Box, IOLITE, games like Teardown, Idu.
- .obj mesh, .mtl materials and .png textures for 3D modelling tools like Blender, and game engines like Unreal, Godot and Unity.
- .hdr and .exr for image editors like GIMP or Darktable, .jpg and .png.
Misc
- Repair some .vox files using import/export.
Documentation
- Offline and online documentation
- Tutorial in English and in French
- Controls and shortcuts
- Changelog
Voxel Models
Game Prototype
- Six degrees of freedom movement (zero gravity) game prototype with editable terrain.
- Two game modes: Wander for peaceful flythroughs, and Skirmish for playing against opponent AI, single and LAN coop multiplayer.
- In-game worlds and atmosphere/lighting either procedurally generated or built with the Voxel Editor.
Background
The voxel editing tool emerged from our work on our game Avoyd. The tool and the game prototype are bundled together in the same executable. Avoyd is developed and published by our company enkisoftware.
Screenshots Credits
- Minecraft maps rendered in Avoyd: Greenfield City, Drehmal: PRIMORDIAL, Skyrim by fonta59, Panteão by kintsukuroi.
- Voxel art "The Garden" by Niklas Mäckle knosvoxel created in MagicaVoxel and rendered in Avoyd.
- Camper model by Rebecca Michalak.
Conditions
Buying Avoyd gives you:
- Full Feature
- Free Updates
- Beta Access
- Commercial Use
Please read the Avoyd Licence Agreement and refund Policy and try the free Demo before purchase.
After purchase, request your Licence Key from the Itch.io purchase page, then activate it on enkisoftware to download Avoyd.
Updated | 21 hours ago |
Status | In development |
Category | Tool |
Platforms | Windows |
Release date | Feb 01, 2017 |
Author | enkisoftware |
Made with | Audacity |
Tags | 3D, Blender, FPS, Godot, Minecraft, Unity, Unreal Engine, Voxel, voxel-art, voxel-editor |
Average session | A few hours |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Homepage, Presskit, Blog, Forum, Patreon, YouTube, Reddit, Discord, PlanetMinecraft, Developer |
Purchase
In order to download this tool you must purchase it at or above the minimum price of $14 USD. You will get access to the following files:
Download demo
Development log
- Avoyd 0.21 - Voxel GPU Rendering21 hours ago
- Avoyd 0.20.0 - Reference Grids, Shine Sun Here, Auto RenderDec 18, 2023
Comments
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Hello there! I am interested in this software. I like the idea of being able to build my vozel base world without having to constantly worry about limited building space. I've noticed that there are a lot of lighting capabilities which adds much needed flair to whatever world I build. Quick question, since the models can be exported, is there a way to also export the lighting along with the model in software like Blender for example? Forgive me if it's a silly question, I just wanted to know the smaller details so I know what how to work accordingly. Thank you for your contribution and can't wait to try this!
Hi!
There are three sources of lighting in Avoyd:
Avoyd currently exports the emissive voxels and their material properties. So these will contribute light to the scene if the tool or game engine renderer supports this.
Avoyd doesn’t export the sunlight nor the atmosphere properties. You will need to set them up in the tool or game engine you load the models into.
I hope this helps!
Yes this helps out in fact. I usually used Magicavoxel but that couldn't export emissions (even though it looked amazing). I wanted to know the things to look out for in case I tried to export.
Quick question, if I wanted to import a texture onto a voxel (or turn a small png texture into a block to build with) is that possible as well?
You’re right, MagicaVoxel doesn’t export the metallic, transparent nor emissive materials properties. I’ve listed the main differences between MagicaVoxel and Avoyd in our FAQ if you’re interested. Did you know you could try the free Avoyd demo to export your models to obj? It works the same as the full (paid) version.
Do you mean having textures on blocks like in Minecraft? That’s not possible currently: textured voxels are not supported in Avoyd (nor MagicaVoxel). You can import images into Avoyd but each pixel becomes a single voxel with a uniform colour. Note that you can create the same effect as a texture by using many voxels.
Thank you for replying. It's a done deal, I purchased Avoyd already about two days ago after seeing the tutorials as well as the fact that there is all the room I could work with for my needs. The fact that it can import worldpainter maps (height maps), Magicavoxel models, and such while enabling the emissions is a big plus in my book. As for the texture imported as voxels, that's also okay because textures being converted into voxels is pretty much what I was asking about, sorry for not clarifying earlier. (I used to use the "overlap" feature in magicavoxel to "paste" voxelated textures onto models. It really helped save time. This is why I was curious about whether Avoyd allowed texture conversions.) I appreciate the hard work you've put into this and thank you for answering my questions. From one indie to another, my warmest regards.
Thank you for buying Avoyd and for your appreciation.
I forgot to say earlier that if you want to import an image as a flat texture, you can use File > Import > Image Heightmap and set the maximum height to 1. Avoyd doesn’t have the overlap feature of MV.
All the best with your game development projects.