Creating Isometric Voxel Renders of Minecraft Maps, Voxel Models and Heightmaps
Avoyd » Devlog
This tutorial covers how to make an isometric voxel render of a Minecraft map in Avoyd, using the arcball camera, tweaking the atmosphere and lighting, tips for using the voxel editor, graphics quality and user interface customisation.
We’ve used a Minecraft map as an example but you can make isometric renders of any voxel model or heightmap landscape you can import into Avoyd.
Files
Avoyd Full 0.26
External
28 days ago
Avoyd Free 0.26 for personal non-commercial use 10 MB
28 days ago
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Avoyd
Create, import, export, render voxel worlds
Status | In development |
Category | Tool |
Author | enkisoftware |
Tags | 3D, 3d-model, Blender, Godot, Minecraft, Unity, Unreal Engine, Voxel, voxel-art, voxel-editor |
Languages | English |
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- Avoyd 0.25 Beta - Import 16bit Heightmaps and Minecraft Pale GardenNov 28, 2024
- Optimising Voxel Meshes for Games Using BlenderNov 14, 2024
- Avoyd 0.25 Beta - Materials and Edit tools fixesNov 01, 2024
- Avoyd 0.25 Beta - Light Emissive Image ImportOct 19, 2024
- Avoyd 0.24 - Neutral User Interface and Edit Tool Cursor FixesSep 19, 2024
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