Creating Isometric Voxel Renders of Minecraft Maps, Voxel Models and Heightmaps
Avoyd » Devlog
This tutorial covers how to make an isometric voxel render of a Minecraft map in Avoyd, using the arcball camera, tweaking the atmosphere and lighting, tips for using the voxel editor, graphics quality and user interface customisation.
We’ve used a Minecraft map as an example but you can make isometric renders of any voxel model or heightmap landscape you can import into Avoyd.
Files
Avoyd Full 0.26
External
Mar 15, 2025
Avoyd FREE 0.26 for personal non-commercial use 10 MB
Mar 15, 2025
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Avoyd
Create, import, export, render voxel worlds
Status | In development |
Category | Tool |
Author | enkisoftware |
Tags | 3D, 3d-model, Blender, Game Design, Godot, Level Editor, Minecraft, Unreal Engine, Voxel, voxel-editor |
Languages | English |
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- Exporting Voxels to Optimised glTF Mesh for Unreal NaniteMar 22, 2025
- Avoyd 0.26 - Mesh Optimisation and Export Voxels to glTF for GamesMar 15, 2025
- Avoyd 0.25 - Import Images, Heightmaps, Minecraft Pale GardenDec 20, 2024
- Avoyd 0.25 Beta - Import Heightmap and ColourmapDec 11, 2024
- Avoyd 0.25 Beta - Import 16bit Heightmaps and Minecraft Pale GardenNov 28, 2024
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