Optimising Voxel Meshes for Games Using Blender
Avoyd » Devlog
This tutorial explains step by step how to clean up the geometry of voxel models in Blender to prepare them for export to game engines like Unreal, Godot or Unity.
The tutorial covers the following:
- Use Avoyd to convert your voxel model to mesh for Unreal, Godot or Unity. (You can use the free to download Avoyd demo.)
- Optimise the mesh in Blender.
- Use Blender to export to glTF for Unreal 5 and Godot, and to FBX for Unreal 4 and Unity, and follow our guides for importing and configuring the model in each engine.
Files
Avoyd v0.24 - Demo 10 MB
57 days ago
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Avoyd
With Avoyd Voxel Editor and Renderer you can create and path trace voxel models in extremely large scenes.
Status | In development |
Category | Tool |
Author | enkisoftware |
Tags | 3D, Blender, FPS, Godot, Minecraft, Unity, Unreal Engine, Voxel, voxel-art, voxel-editor |
Languages | English |
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Comments
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Great Work , Keep it up!