Optimising Voxel Meshes for Games Using Blender
Avoyd » Devlog
This tutorial explains step by step how to clean up the geometry of voxel models in Blender to prepare them for export to game engines like Unreal, Godot or Unity.
The tutorial covers the following:
- Use Avoyd to convert your voxel model to mesh for Unreal, Godot or Unity. (You can use the free to download Avoyd demo.)
- Optimise the mesh in Blender.
- Use Blender to export to glTF for Unreal 5 and Godot, and to FBX for Unreal 4 and Unity, and follow our guides for importing and configuring the model in each engine.
Files
Avoyd v0.24 - Demo 10 MB
89 days ago
Get Avoyd
Buy Now$14.50 USD or more
Avoyd
Create, edit and render large voxel scenes
Status | In development |
Category | Tool |
Author | enkisoftware |
Tags | 3D, Blender, FPS, Godot, Minecraft, Unity, Unreal Engine, Voxel, voxel-art, voxel-editor |
Languages | English |
More posts
- Avoyd 0.25 Beta - Import Heightmap and Colourmap6 days ago
- Avoyd 0.25 Beta - Import 16bit Heightmaps and Minecraft Pale Garden19 days ago
- Avoyd 0.25 Beta - Materials and Edit tools fixes46 days ago
- Avoyd 0.25 Beta - Light Emissive Image Import59 days ago
- Avoyd 0.24 - Neutral User Interface and Edit Tool Cursor Fixes89 days ago
- Avoyd 0.23 - Import Minecraft Biomes with Data and Resource Packs, Materials Sor...Sep 06, 2024
- Avoyd 0.22 - 3D Viewport, Bloom and AgX TonemappingJun 01, 2024
- Avoyd 0.22 Beta - AgX TonemappingMay 17, 2024
- Avoyd 0.22 Beta - 3D ViewportMay 14, 2024
Comments
Log in with itch.io to leave a comment.
Great Work , Keep it up!