Avoyd 0.22 Beta - AgX Tonemapping
Avoyd » Devlog



Avoyd Voxel Editor beta 0.22.0.881 adds AgX Tonemapping post processing to the renderer.
Our implementation is based on Benjamin Wrensch’s Minimal AgX Implementation for the Iolite Engine, itself based on Troy Sobotka’s AgX.
You’ll find more screenshots comparing the effect of various tonemapping presets on renders on our website.
Screenshots credits: Minecraft map Drehmal imported and rendered in Avoyd.
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Avoyd
Create, import, export, render voxel worlds
Status | In development |
Category | Tool |
Author | enkisoftware |
Tags | 3D, 3d-model, Blender, Godot, Minecraft, Unity, Unreal Engine, Voxel, voxel-art, voxel-editor |
Languages | English |
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- Optimising Voxel Meshes for Games Using BlenderNov 14, 2024
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- Avoyd 0.25 Beta - Light Emissive Image ImportOct 19, 2024
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