Avoyd 0.22 Beta - AgX Tonemapping
Avoyd » Devlog
Avoyd Voxel Editor beta 0.22.0.881 adds AgX Tonemapping post processing to the renderer.
Our implementation is based on Benjamin Wrensch’s Minimal AgX Implementation for the Iolite Engine, itself based on Troy Sobotka’s AgX.
You’ll find more screenshots comparing the effect of various tonemapping presets on renders on our website.
Screenshots credits: Minecraft map Drehmal imported and rendered in Avoyd.
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Avoyd
Create, edit and render large voxel scenes
Status | In development |
Category | Tool |
Author | enkisoftware |
Tags | 3D, Blender, FPS, Godot, Minecraft, Unity, Unreal Engine, Voxel, voxel-art, voxel-editor |
Languages | English |
More posts
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- Avoyd 0.25 Beta - Import 16bit Heightmaps and Minecraft Pale Garden14 days ago
- Optimising Voxel Meshes for Games Using Blender28 days ago
- Avoyd 0.25 Beta - Materials and Edit tools fixes41 days ago
- Avoyd 0.25 Beta - Light Emissive Image Import54 days ago
- Avoyd 0.24 - Neutral User Interface and Edit Tool Cursor Fixes84 days ago
- Avoyd 0.23 - Import Minecraft Biomes with Data and Resource Packs, Materials Sor...97 days ago
- Avoyd 0.22 - 3D Viewport, Bloom and AgX TonemappingJun 01, 2024
- Avoyd 0.22 Beta - 3D ViewportMay 14, 2024
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