Avoyd 0.22 - 3D Viewport, Bloom and AgX Tonemapping
This release brings improvements to the voxel editor renderer UI and post processing.
3D Viewport Window
Major interface change with the 3D view of the voxel scene and the Renderer output now displayed in a dedicated 3D Viewport window. The viewport can have tool windows docked around it. The Render image size and aspect ratio applies to the 3D view, enabling accurate camera positioning for renders. This is available in both the free and paid versions.
Bloom and AgX Tonemapping
The paid Full version adds Render image post-processing Bloom and AgX Tonemapping for improved control over the final image from within the Avoyd application. Both bloom and tonemapping can be applied for all image sizes up to the maximum of 32768x32768 pixels (depending on available memory).
Renders
You’ll find further information and images showing the effect of various post processing render options on our website.
Image credits: Minecraft map Mattupolis by mattuFIN imported and rendered by us in Avoyd
Files
Get Avoyd
Avoyd
With Avoyd Voxel Editor and Renderer you can create and path trace voxel models in extremely large scenes.
Status | In development |
Category | Tool |
Author | enkisoftware |
Tags | 3D, Blender, FPS, Godot, Minecraft, Unity, Unreal Engine, Voxel, voxel-art, voxel-editor |
Languages | English |
More posts
- Optimising Voxel Meshes for Games Using Blender7 days ago
- Avoyd 0.25 Beta - Materials and Edit tools fixes19 days ago
- Avoyd 0.25 Beta - Light Emissive Image Import32 days ago
- Avoyd 0.24 - Neutral User Interface and Edit Tool Cursor Fixes62 days ago
- Avoyd 0.23 - Import Minecraft Biomes with Data and Resource Packs, Materials Sor...76 days ago
- Avoyd 0.22 Beta - AgX TonemappingMay 17, 2024
- Avoyd 0.22 Beta - 3D ViewportMay 14, 2024
- Avoyd 0.22 Beta - Fix Transparent Material Render ColourMay 10, 2024
- Avoyd 0.21.1 - Rendering FixesMay 04, 2024
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