Avoyd 0.22 - 3D Viewport, Bloom and AgX Tonemapping

This release brings improvements to the voxel editor renderer UI and post processing.
3D Viewport Window
Major interface change with the 3D view of the voxel scene and the Renderer output now displayed in a dedicated 3D Viewport window. The viewport can have tool windows docked around it. The Render image size and aspect ratio applies to the 3D view, enabling accurate camera positioning for renders. This is available in both the free and paid versions.
Bloom and AgX Tonemapping
The paid Full version adds Render image post-processing Bloom and AgX Tonemapping for improved control over the final image from within the Avoyd application. Both bloom and tonemapping can be applied for all image sizes up to the maximum of 32768x32768 pixels (depending on available memory).
Renders
You’ll find further information and images showing the effect of various post processing render options on our website.
Image credits: Minecraft map Mattupolis by mattuFIN imported and rendered by us in Avoyd
Files
Get Avoyd
Avoyd
Create, import, export, render voxel worlds
| Status | In development |
| Category | Tool |
| Author | enkisoftware |
| Tags | 3D, 3d-model, Blender, Game Design, Level Editor, Low-poly, Minecraft, Unreal Engine, Voxel, voxel-editor |
| Languages | English |
More posts
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- Using Multi-model in Avoyd Voxel Editor Beta67 days ago
- Avoyd 0.28 Beta - Multi-model work in progress75 days ago
- Avoyd 0.27 - Levels of glTF Optimisation, Soft Shadows, new Minecraft Blocks, Im...Jun 25, 2025
- Avoyd 0.27 Beta - Soft shadows, glTF optimisation options, new Minecraft blocksApr 30, 2025
- Creating Isometric Voxel Renders of Minecraft Maps, Voxel Models and HeightmapsApr 09, 2025
- Exporting Voxels to Optimised glTF Mesh for Unreal NaniteMar 22, 2025
- Avoyd 0.26 - Mesh Optimisation and Export Voxels to glTF for GamesMar 15, 2025
- Avoyd 0.25 - Import Images, Heightmaps, Minecraft Pale GardenDec 20, 2024

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