Avoyd 0.22 - 3D Viewport, Bloom and AgX Tonemapping

This release brings improvements to the voxel editor renderer UI and post processing.
3D Viewport Window
Major interface change with the 3D view of the voxel scene and the Renderer output now displayed in a dedicated 3D Viewport window. The viewport can have tool windows docked around it. The Render image size and aspect ratio applies to the 3D view, enabling accurate camera positioning for renders. This is available in both the free and paid versions.
Bloom and AgX Tonemapping
The paid Full version adds Render image post-processing Bloom and AgX Tonemapping for improved control over the final image from within the Avoyd application. Both bloom and tonemapping can be applied for all image sizes up to the maximum of 32768x32768 pixels (depending on available memory).
Renders
You’ll find further information and images showing the effect of various post processing render options on our website.
Image credits: Minecraft map Mattupolis by mattuFIN imported and rendered by us in Avoyd
Files
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Avoyd
Create, import, export, render voxel worlds
Status | In development |
Category | Tool |
Author | enkisoftware |
Tags | 3D, 3d-model, Blender, Godot, Minecraft, Unity, Unreal Engine, Voxel, voxel-art, voxel-editor |
Languages | English |
More posts
- Creating Isometric Voxel Renders of Minecraft Maps, Voxel Models and Heightmaps3 days ago
- Exporting Voxels to Optimised glTF Mesh for Unreal Nanite21 days ago
- Avoyd 0.26 - Mesh Optimisation and Export Voxels to glTF for Games28 days ago
- Avoyd 0.25 - Import Images, Heightmaps, Minecraft Pale GardenDec 20, 2024
- Avoyd 0.25 Beta - Import Heightmap and ColourmapDec 11, 2024
- Avoyd 0.25 Beta - Import 16bit Heightmaps and Minecraft Pale GardenNov 28, 2024
- Optimising Voxel Meshes for Games Using BlenderNov 14, 2024
- Avoyd 0.25 Beta - Materials and Edit tools fixesNov 01, 2024
- Avoyd 0.25 Beta - Light Emissive Image ImportOct 19, 2024
- Avoyd 0.24 - Neutral User Interface and Edit Tool Cursor FixesSep 19, 2024
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