Export Voxels to Optimised glTF Mesh for Unreal Nanite
Avoyd » Devlog
Avoyd 0.26 added a direct to optimised glTF binary mesh export pipeline. We recorded a short video showing how to get your voxel models into Unreal Engine 5+ with Nanite support as scene geometry, and then walk through your model in game.
Files
Avoyd Full 0.26
External
13 days ago
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Avoyd
Create, import, export, render voxel worlds
Status | In development |
Category | Tool |
Author | enkisoftware |
Tags | 3D, 3d-model, Blender, Godot, Minecraft, Unity, Unreal Engine, Voxel, voxel-art, voxel-editor |
Languages | English |
More posts
- Avoyd 0.26 - Mesh Optimisation and Export Voxels to glTF for Games13 days ago
- Avoyd 0.25 - Import Images, Heightmaps, Minecraft Pale Garden98 days ago
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- Avoyd 0.25 Beta - Import 16bit Heightmaps and Minecraft Pale GardenNov 28, 2024
- Optimising Voxel Meshes for Games Using BlenderNov 14, 2024
- Avoyd 0.25 Beta - Materials and Edit tools fixesNov 01, 2024
- Avoyd 0.25 Beta - Light Emissive Image ImportOct 19, 2024
- Avoyd 0.24 - Neutral User Interface and Edit Tool Cursor FixesSep 19, 2024
- Avoyd 0.23 - Import Minecraft Biomes with Data and Resource Packs, Materials Sor...Sep 06, 2024
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